#1 Value behind Station R Games — Effort

Ray
3 min readMar 11, 2022

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For many, the idea of a game development project may sound interesting and for some, a little childish. The trifling work behind tweaking multiple irrelevant numbers from the Unity editor, writing small scripts that some general game objects could reuse, arranging layers of PNGs into scenes that look as if you are right in that world are just some of the repetitive tasks that a game developer has to do from time to time, all just for an unimportant game that people download and forget about in due time. I wouldn’t call these advanced operations as I believe anyone could do them, given enough time.

A side-thought:

For anyone out there trying to get into software development or even start coding, making games actually provides a sandboxed environment for new coders to get familiar with programming concepts like object-oriented design(forget the more advanced data-oriented design stack that Unity is investing in) and what’s more interesting is that you can easily showcase your creativity in a prototype setting.

But these are also exactly the seemingly insignificant actions that would produce a game eventually, for many to play and experience the tiny things that the team has planned for the player. And it takes persistence and resilience to do just that.

For years I was a person who never actually gave all in on a certain project, and the worst thing was that I felt okay completing them half-heartedly. I was only doing the bare minimum. To change things for the better, I started putting in real effort for matters that I care about. Knowing that putting in effort is the thing that matters puts me on a journey of game development. It has been more than a year since I started game development and I think I haven’t been prouder of the effort that I have put in. Sure, effort gets dismissed easily with negligible results and what’s worse, a not-so-fun-to-play game in this case.

However, it is also through this journey that I have made some new friends and better yet, a team! When I went searching for the first teammate, I was prioritizing a designer who could do work that I don’t do best — drawing. Sure enough, one after another, I could easily find designers as there are talented people everywhere. But to keep them has been a challenge for someone like me who did things half-heartedly. If there is one thing that game development has taught me, it’s effort. Putting in effort to keep the team is a real deal, and it has since extended to many other areas of my life. And since then, the team has stuck with me and with the project, I hope they too learn the value behind effort. It might not be the shiniest thing on Earth, but it’s definitely gold.

Now, moving forward, what other values do you think Station R Games should seek for?😉 For everyone out there reading this, know that your effort will bear fruit one day, no matter how trivial it all seems now. Best of luck!

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Ray
Ray

Written by Ray

Embedded Software Engineer and Indie Game Developer

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