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My Future Plans for My Game Night at the Clownville
If you have been following my indie game studio Instagram page, you might have noticed that there is a ton that we are doing in terms of bringing the theme park to life. Indeed, it is what we are doing at the moment. Let’s break down what the game will look like for the coming months.

Demo
It has been 8 months since the idea of Night at the Clownville came about in August last year and we have learnt so much at making 3D models, writing game systems, planning the story and even generating attention to the game. But I cannot deny the fact that the past four months has been a rough period of time considering I’m completing my degree and there has been a ton that managed to distract me from the development of the game. Don’t get me wrong, I’m not complaining. In fact, I have already foreseen that this is the situation I will be getting into. But this also explains why the game is going slow at this point, especially during this transition period when I’m completing my studies.
Nevertheless, this comes in at the right time to say that the demo is coming along pretty well though, with the early demo map being constructed at the moment. From the latest IG posts, it is clear that there has been a lot of showcase…